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lecanard

movie is not triggered

Question

hi 

First of all: Thanks to the developers for this cool addon! Glad to see that cinema experience lives on an better then ever!

 

Now, maybe I overlooked something.... But I do not get the movie finally started :-(

I added the "skin integration" php script into DialogVideoInfo.xml, adjusted the ID, and that all works. At least, cinemavision sequence starts.

The whole sequence goes through (even with home automation actions..!)

But when the sequence ends and the movie should start... it jumps back on the movie selection list...

Did I miss something...? (maybe it's a simple thing to solve before I upload logs and other stuff...)

Thanks

lc

 

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You shouldn't have to do that. As long as your sequence has a Feature module, it'll play movies from your queue and movies that you select. I wanted your files so we could figure out why the Feature module isn't playing.

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okok... ashes on my head...

just inserted the "Feature" and here it goes. (I thought, movie starts after the sequence.):/

Again, thanks for the great addon.

A functionality question: Is it planned to support triggering shell scripts as actions (as python)?

Edited by lecanard

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with the feature from the launcher do i have to cue it still  what i do is when launcher pop ups  i click it causing it to go green is this the right procedure

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Again, thanks for the great addon.

A functionality question: Is it planned to support triggering shell scripts as actions (as python)?

You're welcome! Currently, the CVACTION files do that. They'll run python scripts, they'll run Kodi add-ons with arguments, they'll even execute applications on the computer if you want them to.

with the feature from the launcher do i have to cue it still  what i do is when launcher pop ups  i click it causing it to go green is this the right procedure

You don't have to queue to run from the launcher, but you can. When the launcher pops up, hit the Play button to play the sequence, or follow the instructions on screen to modify the sequence. When an item is green, you have it selected for a move action.

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